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Danger Danger

A dangerously simple card game…with a twist you won’t see coming.

Danger Danger - Main image
$10.19 $14.99 In stock

Category: Games

All the adrenaline of a high-stakes heist packed into a card game the whole family can enjoy.

Danger Danger is a game where your team’s goal is to have the most Cases showing at the end of the round. You do this by drawing and placing cards, while the other team tries to thwart you. In order to win, you have to finish playing by the time a 60-second timer runs out. Oh, and you can’t see the timer at all! That means it’s just you, your teammates, and your combined instincts racing against an invisible clock and the other players.

Each round is quick, exciting, and guaranteed to make you want to play over and over again.

What's In the Box?

Danger Danger comes with:

  • 64 Cards
  • 5 Point Tokens

Plus, one instruction manual that you will probably skim.

Contents shot of the You Gotta Be Kitten Me game box and components

HEY! READING IS THE WORST WAY TO LEARN HOW TO PLAY A GAME. WATCH THIS INSTEAD:

Two cartoon blob characters smiling at each other

QUICK STEP GUIDE

Two players drawing and playing cards in Don't Get Got gameplay art

SPLIT

Split into two teams and sit on opposite sides of the table. 

Don't Get Got game setup laid out on a table

SET

Set your timer for 60 seconds, then place it face down or out of view. 

Pink numbered mission cards with a hand reaching in Don't Get Got

PLAY

Draw and play cards as fast as you can for 60 seconds. 

Person reacting to an exploding phone in Don't Get Got art

STOP

Stop your team before the buzzer goes off. Anyone left playing when the time’s up instantly loses.

Briefcase tokens with lightning bolts from Don't Get Got

WIN

The team with the most Cases showing wins the round! 

Customer Reviews (4.8 / 5 · 5 reviews)

Miles ★★★★★

Played this with four people last weekend and the tension when someone flips a high card near the end of a round is genuinely funny. Turns out a simple goal like having the most Cases showing makes for way more trash talk than I expected.

Natalie S. ★★★★★

Played this at a family dinner and even my skeptical brother-in-law got hooked by round two. The cases mechanic keeps every round tense right up to the final flip, which is rare for something you can teach in five minutes.

Avery ★★★★★

My kids keep asking to play "one more round" every single night now, and I honestly don't mind because the heist theme makes it feel way more exciting than your average family game night pick. The scoring mechanic where you're pushing for the most Cases at the end of each round creates this nice ten