I Suck At Drawing: Rules, Tips, and How to Win
By Exploding Kittens | Party card games, puzzles, greeting cards ... | Published: 2026-10-30
Category: How-to Guides
Learn the rules, scoring, and winning strategies for the hilarious party game I Suck At Drawing, where bad art is actually good.
Quick Answer
To win I Suck At Drawing, focus on speed and simplicity: draw the most recognizable images fast, and guess quickly with your team to score points before the timer runs out.
Why Bad Art Wins
I Suck At Drawing turns your lack of artistic skill into an advantage. The game rewards quick, recognizable sketches over polished masterpieces. The less time you spend perfecting your drawing, the more time your team has to guess and score.
The game's humor comes from the contrast between the prompt and the terrible drawing. Embrace the chaos—your teammates will laugh, but they'll still guess the answer if you focus on the core elements of the prompt.
Team vs. Individual Play
I Suck At Drawing can be played in teams or individually. In team mode, you draw for your teammates, which allows for shared guessing and faster scoring. In individual play, you draw for the whole group, making it harder to tailor your drawing to one person's perspective.
If you're playing with a mix of artists and non-artists, team play balances the field. A terrible artist can still win by drawing quickly and relying on teammates to shout out guesses.
How to Play and Win I Suck At Drawing
- Set Up and Choose a Drawer: Each round, one player is the drawer. They draw a card with a prompt and have a limited time to sketch it. The rest of the players (or teammates) try to guess the prompt. Make sure everyone knows the timer before you start—no one likes a surprise 'time's up'.
- Draw Fast and Simple: Don't aim for a masterpiece. Sketch the most obvious elements of the prompt in the first few seconds. Use simple shapes and arrows to point out key features. Avoid erasing or redrawing—just keep moving. If you're stuck, draw the first thing that comes to mind and let your team run with it.
- Guess Out Loud and Often: Shout out every idea that pops into your head, even if it sounds silly. The more guesses you make, the higher the chance you hit the correct answer. Don't wait for the drawing to be perfect. One wrong guess doesn't cost you anything—keep shouting.
- Score Points for Correct Guesses: When a player guesses the prompt correctly, the team (or individual) scores points. The drawer and the guesser both benefit, so encourage everyone to participate. If you're the drawer, point at the guesser who is closest—it helps the team focus.
- Win by Reaching the Target Score: The game ends when a team or player reaches the target score (usually set at the start). Keep track of scores and celebrate the victory—even if the winning drawing was terrible. Set a score limit that fits your group size to keep the game from dragging.
The Game That Makes Bad Art Fun
- I Suck At Drawing: The Hilarious Party Game Where Bad Art Is Actually Good This game celebrates your drawing failures, turning them into the source of laughter and fun, so you never need to be a skilled artist to enjoy it.

I Suck At Drawing
